The wheels are turning

Things have started moving again. Life is complicated at times, different things require your attention, scheduling becomes an issue and such things has way to come in the way. But with the last two episodes, the wheels have begun moving. We want to focus more on talking about the things that we enjoy and bring us joy, such as the tabletop rpgs that we’re creating. Going forward, the conversation will be on and around these, but certainly there will be the occasional sidetrack into some news or such at times.

But for now, know that more stuff will be coming. Though it might be at irregular intervals.

On freedom of speech

Silicon Valley used to be a beacon for the future. It gave us huge leaps in technological advancement on a scale that was like taking something straight out of a sci-fi. But that beacon has now turned into something sinister and dark. More like the tower of Barad-Dûr, where the ever watching red eye looks at everything you do. It’s sad that such an analogy can be done. But is it not true that the big three (Facebook, Twitter and Google) use the tech they’ve developed as a corrupted palantír to see and log everything you do?

Tolkien references aside, it goes without saying that what these giants are doing is a problem. Even though one might not think too much of what value the data that one gives (more or less) freely every day while just doing everyday stuff has, it has afforded them to become gatekeepers of modern western thought in a sense. You are not allowed to freely express your thoughts and opinions without running a risk of being de-platformed and blocked from interaction with the global community. In todays highly interconnected world, especially with all lockdowns because of the commie cough, it’s even more of an issue. Now to be clear (and it’s sad in itself that this needs to be pointed out), inciting violence is not free speech. To actively call to action to harm someone is not to express ideas or opinions. However, such a call should not be conflated with expressing an opinion that someone might deserve to receive the short end of a stick. Sadly that is exactly what is happening, and by doing so the excuse to outright ban or block anyone of differing opinion is made, specifically targeting anyone not holding on to “pure” leftist ideas.

Political discourse has always had the tendency of getting a tad hot, making emotions run amok as any discussion or argumentation of subjects close to heart is being questioned. But in combination with the current climate of tender feelings and some idea that a small disagreement is equal to a major insult has poisoned any attempt to find common ground on issues where the parts stand far from each other. Allegiance to ideologies comes first for many, no matter if they be on the left of right side of the political spectrum. This also leads into the logical fallacy of the false dichotomy, the “either or” argument. Most prevalent these days is that either you are anti-fascist or you are a fascist.

This hard drawn line in so many minds has led us all down a road that will, in a worst and not so unlikely scenario, become a self-fulfilling prophecy and in all honesty it already has to a certain degree. Because if we return to the point of people being disenfranchised of their opinions both on- and offline, you will at some point foster the false dichotomy and turn it into reality. Though it’s not a question of people turning fascist (necessarily, though I believe the fringes already have) as much as it’s a statement of either you’re with us or against us. So far I’ve only seen this statement come from the left…

My perspective is that the real issue is you either get in line with the trending ideas on the left or you will be labeled the enemy. They want you to bend the knee to whatever agenda that they have (they being the ideological leaders on the left) or suffer the consequences of disagreeing, the punishment being to be excluded from their platforms. But even if you gladly accept being blocked, they don’t stop going after you. No, they will not stop until you concede to their world view. We see that as they go after any other platform that offers the same services as they do for social networking, and they will not stop until they wither get what they want or people turn against them. We see both happening right now.

So even though this is a grim picture, I firmly believe that we that do not want to bend the knee to the lunacy of the progressive left need to keep the good fight going and make it clear that they will not suppress us or our right of expression. The freedom of speech should be considered sacred, because without it, we will never truly be free.

Remember that the night is always darkest before dawn, but the sun will eventually rise.

The problem with production.

Taking a look at the current stats of the podcast, it’s clear that not much is happening. This is because of two very simple reasons. Time and energy.

Doing a podcast i a lot of work, it requires time and effort to be put into each episode released. Even if it at surface level looks like it’s just a lot of talking being done, it’s only half the truth. Each episode needs time for recording, time for editing and (hopefully) in the end publishing. Each of these steps takes its own amount of time and effort to move things along, which is also where things have come to a bit of a halt. As it’s a two man show, for each recording both parties needs to be present (self-explanatory). The editing and publishing though is a one man operation. For those that don’t know, sound editing is a very long and slow process. For a previous project I counted that for ten minutes of recording it took one hour of editing. This means that a one hour episode takes up to six hours to edit. That project was made with four people, meaning there were four tracks of voice recordings that needed to be mixed, trimmed and filtered for noise. Though this project is only two tracks, it still requires some good time in editing. Of course one can lessen the burden of editing with the right equipment and studio setting, however we are at best very happy laymen and don’t have the means to put up a professional studio, oftentimes just siting in a living room with laptops and microphones.

This in combination with health issues makes for a bad mix. To put it as simple as I can, mental health is one hell of a road block.

So there you have it, the reason why not much is happening. It does make me sad that things are this way, but I hope to be able to get back into it one day and resume the mad ramblings and weird segues. When every day isn’t a battle, hopefully the episodes will start rolling out again.

Is The Lighthouse about rich against poor?

I watched an analysis of the movie The Lighthouse, done by Acolytes of Horror on Youtube. The main point driven is that the movie is an analogy for the divide between rich and poor, and how workers are abused by their bosses.

While I can see the likeness in the interpretation, I do not agree on the conclusion. May it be because I am from Sweden, where the idea of work ethics is deeply ingrained into society, so much so that the idea of earning ones daily bread is almost held as a sacred tenet, which in itself comes out of the Lutheran faith that has heavily influenced society historically.

The ideas put forward in the analysis is a topic that was common in Swedish literature in the first half of the 20th century, know as “Arbetarlitteratur” (Worker literature) or “Proletärlitteratur” (Proletarian literature), which was a genre about the lives and conditions of the common worker, oftentimes written by someone of such background. These works were, as one can easily guess, heavily influenced by socialist or communist ideas- where the depiction often revolves around timber-men or “rallare”, manual laborers that worked (mainly) on building railways, in the north of Sweden. The genre has no real equivalent outside of Sweden, as I’ve been able to find, and thus is a unique form of literature. These works had a heavy influence on the overall culture of the country during the 60’s and 70’s when the “modern” Sweden were built under the socialist ideals. It was the worker that was the hero, or maybe anti-hero, suffering through the toils of labor with meager rewards, where the only solace where in the bottle as every day was nothing but more suffering. Misery and despair is the main driver in these works, to a point it’s almost just a pity party with extra steps. These works had a modicum of influence on society, though today they and the genre has become passé, only kept in regards by those active within the socialistic sphere, but more or less forgotten in the broader societal discourse.

Going back to the analysis, with the genre of worker literature and a Swedish perspective on work ethics in mind, what I see from the context given to explain the set premise is more a struggle between position of power rather than anything to do with rich against poor. As I haven’t seen the movie, I can only take a stance in what is shown and explained of the plot in the analysis, however what I do see more is also a self reflection of the analyst in what he is describing. He comes from a US west coast perspective, he tells us that he himself is a worker, one could even say he’s a proletarian. To me it looks and sounds a lot like the genre I explained above, emerging from a deep frustration of a system that is indeed quite unfair. However, this really colors the analysis in a way that makes it almost look like a communist deconstruction of the evils of the capitalist system. One can make those interpretations, but I don’t agree with them.
The reason for that is because of the culture in which I grew up in and live in, that is and has been dictated for a long time by the rule that you eran by the sweat of you brow, no matter what. The perspective of rich against poor is an oversimplification.

One could just as easily make the argument that the underlying theme is that of who is enlightened and who has a right to be enlightened. The old that with years have gained experience and knowledge that elevates him over the young that still has not reached enlightenment and wanders in the dark. But knowledge and enlightenment can be just as harmful, driving the sage to madness, or in this case the old one. He strikes me as a representation of Janus, the two-faced god. It is in a later interpretation that he is said to be a traitorous character, but it does fit somewhat in this case as the old man has a clear double nature in that he is the keeper of the light (and “boss” over the young) while also switching to try being a friend. But his nature is also broken as he sits on the enlightenment (literally and figuratively) while the young is bound to the earth and in a sense the underground, bound and doomed to toil for his chance to reach the light, but in the end only finds damnation in it. This movie is, in my opinion, more about the double nature of man and his madness, than anything else.

In the end there are so many interpretations one can make of this movie, anything from the set rich vs. poor, to enlightenment vs. damnation and beyond. I have to sit down and watch the movie at some point to really get a grasp of all the aspects, but from what I’ve already gathered the symbolism of this movie is of a much more occult sort, than a red filter.

With all this said, I can recommend Acolytes of Horror’s video on The Lighthouse as it does have some small nuggets to take away from it.

Seems the criticism was right…

It would seem that the initial presentation of Cuties on Netflix were correct as to what the movie was about. After watching through the movie (with a lot of jumping, I’ll admit) the takeaway I got was that it’s a movie about mean girls, acting and portraying themselves like they’re adults and to a point mimicking the worst behavior of adults, but taking no consequence of this behavior. At the same time the focus for the audience becomes the extreme sexualization of these girls as they perform their dance routine mixed with the mean acts done between themselves and against others. Anyone that did criticized this behavior were all portrayed as antagonists, or in the case of the great aunt of the main character, as a retainer of archaic regressive cultural values which only purpose is to hold women down.

That this movie is describes as a coming of age story and how a young girls finds her femininity is a thin and broken veil to rationalize the overtly sexualized focus the camera has. It’s made even more apparent when listening to the director of the movie, as she explains that this movie is part self-portrayal, part political agitation meant to show the difficulties of young girls in today’s society. But if this was the intention, along the way it lost that message and instead we get the exact opposite. It shows all the things that I think the vast majority agrees is wrong, but neglects the critique of it. The end product is more of a entertainment piece for pedophiles than an anti-message.

But if there was to be something worse to come out of this, it has to be how many stand to defend the movie, claiming the message to be clear and naming any opposition as conservative naysayers, giving flak for not agreeing on the movies message and totally disregarding the reason why people are negative towards the movie. I fully agree that the sexualization of children is wrong and that there is need to show how harmful the constantly connected social media landscape is especially for children. What I do not agree on is how showing 11-year old girls dress and dance like it’s a rap/hip-hop music video, full of sexual themes and innuendos made for adults, videos which I don’t care to much for either.

It would seem that social media has more than anything brought out the worst in people, dividing us more than bringing people together as it was originally intended, allegedly. Though a side effect of this, for better or worse, is that people tend to show their true colors after a while, even such that would otherwise be kept in the shadows. More and more, pedos are coming out, some even making attempts to have their degeneracy become accepted. I won’t accuse defenders of cuties to be such, but it’s frightening to see media people promoting a movie like cuties without any sincere objection to the extreme exposure that the girls are put through, instead finding ways to rationalize their position even if it runs against their stated positions.

Personally I can only hope that my stance against sexualization of children will help to strengthen the critique against any form of acceptance to such behavior. Children are to some extent the responsibility of the society they live in, as such it’s important that there is a vigil kept to as far as possible keep them safe.

The problem with Cuties

If this movie is supposed to be a critique against the hyper-sexualization of young girls, then the trailer critically miss the mark and shoots itself in the foot instead.

I’m going to start this out in clarifying some things. First of all, I’m not against works of challenging nature or themes. I believe in free speech and the right to express views openly.

However, the nature of a work and it’s presentation can be of two different worlds. As Netflix is promoting the movie ‘Cuties’, they’ve made some really grave errors in its presentation. First of all, after watching the trailer I could only see it being portrayed as a mature “girl breaking free”-story, highlighting moments where the protagonist finds herself breaking taboos of her family and their traditional muslim values, with flashes of the girls dancing and wearing risque clothing like they’re to be part of a Cardi B video. At first glance of this description, it might not sound too bad. Problem is, it’s about 11 year old’s.

If this movie is supposed to be a critique against the hyper-sexualization of young girls, then the trailer critically miss the mark and shoots itself in the foot instead. To add insult to injury, the description for the movie (which has been changes now apparently) told the same kind of story of it being more a “ti-hi, imma be free from my backwards family” theme. They again made it look like it’s a movie more akin to an sexually charged Princess Diary. But with 11-year old’s. Seriously! 11 year old’s!

I am in full agreement that there needs to be more works that criticize the over-sexualization of young girls, or just kids in general. Because it’s a trend that’s been going on for many years now where young children has been put front and center in context that is highly inappropriate for anyone that counts as a minor. The best worst example of this egregious behavior towards children is the case of Desmond the Amazing. There’s nothing amazing about a young boy in drag, put on stage before a crowd of grownups, to perform acts of sexually suggestive nature. Because let’s not pretend that it was anything else. Shame on these people that encourage it, exploit it and who knows what else.

I look at the presentation of Cuties the same way that Desmond was promoted. However, if (and that’s a big if) the movie itself shows to be a real critique of the subject at hand and that it portrays it in a honest way. Then I will applaud it. I fully acknowledging that it might be a marketing ploy or just bottom-line incompetence of the marketing department to portray a movie of highly serious nature as a less dark and grim sort for the sake to draw in viewers. But the cynical side of me says that this was done knowingly, that the movie tries to hide under a veil of seriousness so as to fly under the radar for the audience that want to see 11-year old girls, half naked and twerking for their “entertainment”.

Pedophilia disgusts me and anything that in anyway promotes it and presents it in a good light should be burned to the ground. That’s why I’m taking sight at Netflix right now. Should it be that Cuties is what it’s said to be, a critique of over-sexualization of young girls and a story of coming of age in a harsh world, I will lay this to rest. If, however, it is not and instead tries to get away with actually doing what it says to be against, then I hope that the ones responsible for the making and promotion finds really hard times ahead and that Netflix gets hell to pay.

Addemndum –
Good boi Mutahar (SomeOrdinaryGamers) did a great video summarizing the whole mess as it stands. Take a look here -> https://youtu.be/RtMj5GPsOn4

Deviance at the table

There’s nothing worse than having someone come in and breaking this because they feel it’s their right to espouse their sick fetishism or other into the group.

After reading and listening to stories of bad sessions of Tabletop role-playing games (TTRPG for short), for some reason many of them boils down to a common trait where either a player or the GM shoves some sort of sexual fetish in the faces of the others around the table. It seems like way too many use the game and table as an excuse to unleash deviance worthy of a Slaaneshi cult (remember that Slaanesh is about excess in anything, not necessarily of the sexual kind). Anything from yiffing to hentackle lolis and anything in between has become some weird flex-like behavior among some that it just taints anything it touches.

I don’t know if it’s because I’m getting old or what, but I can’t recall that stuff like this was prevalent during my early days getting into and playing ttrpg’s. Sure, there was the occasional lusty vampire player. But not even they went to the lengths of debauchery that plagues the hobby nowadays. For all it was back then, there was no shying away from explicit themes and actions, but somehow it never left a foul stain on the mind when the game was over. Never was there any conflict either over it either. Though with that said, this is my experience. I’m sure that some group, somewhere might have had issues with stuff like this even way back when. But my point is that it wasn’t so much that it became it’s own sphere of collected stories. Even if the internet was in its more bare bones state during that period of time I’m thinking of, it was still the internet and forums and chat rooms did have their share of deviance for sure. Though it tended to stay there, in those forums and chat rooms where the people knew what they were getting into, except for the occasional poor soul that stumbled upon those hives only to get scarred for the rest of their lives.

This makes me wonder if there might be some correlation to the fact that the old gatekeepers where removed. So just as with those that come to inject identity politics, the extreme deviants also moved in to take root in the TTRPG community. So it makes me wonder if it could’ve been avoided or if it was just a question of time anyway before we’d have to deal with these people. Whatever the answer, it’s still won’t change the problems of today. For it is a problem to be sure, in my honest opinion. Now, I’m not going to impede on how people want to play their games, if the group as a whole is a-ok with these things, then go ahead and do your thing. No, my problem lies in the issue that individuals think they can slap this shit in the faces of the other members and believe it’s some weird right they have to do it as well. As I have been mostly GM-ing during my time with TTRPG’s, I’ve at most had to deal with the occasional odd player that either took things way to serious or that on the opposite didn’t respect the game and fellow players at all. Both can be very annoying. But what it comes down to is that what I set as a ground rule for my table is that people are there to have fun, to have some escapism from the sometimes brutal reality that this world can be. So that group needs to have an understanding and a connection that everyone can get into, a bit of give and take maybe but in the end there needs to be an internal harmony. There’s nothing worse than having someone come in and breaking this because they feel it’s their right to espouse their sick fetishism or other into the group. Also it is of really bad taste as a GM to flaunt the same in the faces of the players. Again, this is not to crap on groups that have an agreement to the theme, this is a slap to the entitled person that breaks a group or tries to lord as a GM.

There is a hard line to what constitutes agreed premises and entitled shit-flinging. In the end it’s the group that needs to set the boundaries to what they expect from the game and from a GM’s perspective, I think it’s important to discuss with the players when more deviating themes are to come into play. I’m not one to shy from adult themes, on the contrary I find them really fun to incorporate into the games. The only thing I do have as a requirement is that it is in “good taste”, meaning that it can be blood, guts and sexual content galore, but there will be no fetishizing at my table (yes, I kink shame, deal with it). Play mature, deal with it as a mature.

As a closing I’ll just say that you can have your tastes and preferences, no problem. As long as you don’t shove it in others faces and it doesn’t involve non-consenting.

Is gate-keeping the only way to get our hobbies back?

To preserve a hobby for the ones that enjoy it, a modicum of conservatism is required to keep it intact from the SJ-CUCK-oos.

Looking at the current situation within nerd culture it’s clear that there are major problems of fighting between those that are very politically slanted, versus those that just want to enjoy the content of their interest. No matter where you go, within which genre or IP or whatever you like, there will be an undeniable tension among those proclaiming to be there for the enjoyment and the ones there for social justice. Because it seems to only be a matter of time before someone says or does something that attracts the wrath and ire of one or both sides, for something that isn’t even necessarily a thing to begin with. More often than not, a fire will start because of a bad take based on political perception, this also more often than not from the people that aren’t really interested in the hobby as much as using it as a soap box to tout out their virtue and ideological purity, or maybe more realistically, spreading their toxic corruption that will inevitably kill any sort of enjoyment that the hobby has provided previously. One can easily find examples of this within gaming and comics, as the major publishers have sided with those that wish to destroy the hobby from the inside, though they don’t see it as that. For them it’s just a transformation into a more “open and inclusive space for everyone* to be part of”. The problem with this however is that the ‘everyone’ they refer to, are those that share their ideological views, i.e. virtuous persons that toe the politically correct line of identity politics and intersectional piety. 

If it sounds ridiculously religious, it’s because that’s just what it is. For example, the latest and now seemingly forgotten battlefield was “The last of us part 2”, a game that was so highly anticipated that when it was first announced there was a great blip on the nerdgasm radar. Finally the story of two of gaming’s most beloved characters, Joel and Ellie, was going to continue. But as the date for release approached, there was a subtle but significant change in tone. There had already been some red flags, as the portrayal of Ellie being gay did stir some unsettling waves, for with these times, such a thing is a sure way to spot progressive writing. But what made things come to a head was how there was a heavy air around the project, that turned into a pure cloud of military grade mustard gas when leaks of the games plot came out two months before the planned release, and it would make a rumble through the whole gaming world. The response from developing studio, Naughty Dog, was to false DMCA videos on YouTube and crack down with legal threats against anyone that dared to speak of the leaks. This was interpreted as an all out attack on gamers and the response from gamers was savage. Among other things the creator of The Last of us and VP of Naughty Dog, Niel Druckmann, got the not so nice nickname “Cuckmann”. 

But as leaks were somewhat dubious in nature, theories flourished making the response of Naughty Dog look like how governments smack at conspiracy theorists (did you know that Alex Jones has been technically correct in several of his claims?) which in turn made people even more frantic in their theories and conclusions to what a mess TLOU2 was going to be. As the game finally released, the shit show was a go. Progressive narrative, bad writing, cardboard characters, faux moral slapping, train wreck plot. Holy shit this game was a true mess. But the real kicker was the praise it got from the critics, being hailed as a 10/10 perfect game with the creme de la creme of story and writing. Feelings ran hot the following weeks as more and more people played it themselves, with many concluding that at best it was a somewhat decent game, not great but not terrible, and at worst it made E.T. for the Atari 2600 look like a masterpiece. 

So how come the sequel to one of gaming’s arguably most beloved games was such a dumpster fire? For starters, Neil Druckmann is a professed progressive that praises the works of Anita Sarkeesian. Second, the studio itself is just as progressive as Druckmann. I mean, what could go wrong? However, the real problem with the game was the obvious political slanting in character portrayal and the inclusion of contemporary ideology in a setting which logically wouldn’t really leave room for it. Even worse was the betrayal from the creators against the players since in a measure to hide the twists in the story, trailers had shown Joel being a large part of the game, which wasn’t really the case as he eats a golf club sandwich given by butch lady character Abby early in the game. 

I’m not going to be whipping much more at the game since it’s not the main point of this insane rambling. What I wanted to get to by way of TLOU2 was how since it contains and presents the ‘right’ ideological idols, the media critics showered it with praise, even if reality was quite different. But also, anyone that did not agree with this sentiment was labeled as haters, incels and whatnot. This of course led to retaliations, as anyone who genuinely enjoyed the game became targets for vitriol from the opposite side, though many also cried wolf when none was there. 

The thing I want to point out here is that all this political cock fighting has only led to those who are in it for the enjoyment of the hobby, in this case gaming, becoming unwilling and/or unwitting targets. It even came to the point that voice actresses for Abby, Laura Bailey, received hate and threats for her work. This is outrageous as she was doing her job as a professional voice actor. I might not like the character Abby, but I certainly do not bear any ill will towards the voice actor. To do so is just stupid. But sadly this is the climate that has been created as the political and ideological battle attacks people, taking focus away from the work of fiction that is supposed to be the object of criticism. Hence I wonder if all this could have been avoided if there had been more gatekeeping done for gaming as a hobby?

There’s certainly no guarantee that progressives wouldn’t have poisoned the hobby anyway, but could such major corruption as we see today have been lessened? Continuing with the topic of gaming I want to bring you back to 2014, when leaks about the extreme nepotism within the indie sphere was uncovered, with fine stuff like awarding prices from IGF (Independent Games Festival) to friends and fellow jury members rather than to developers that actually deserve it. But even worse, there was this little thing about the person Maya “Legobutts” Kramer, a PR-agent that at the time was representing a bunch of indie devs, most notably ZQ, and also did PR for Silverstring Media, which in turn was backed by big A. I recommend watching Indie fensible! The Maya ‘Legobutts’ Kramer Story! v2 for more meat on this topic, as it really does explain how bad the situation was at the time and how deep the roots of corruption goes.

All this came out with the whole Zoepost that people attribute to be the beginning of GamerGate, however I am of the firm belief that the Zoepost was to GG what the assassination of Franz Ferdinand was to the great war. The real thing that kicked of GG was the “Gamers are dead” articles that the crap game journos shat out, but the thing that led up to this was the uncovering of the almost incestious relationships that was going on within the indie scene, with Legobutts as something of a spider in the web. This was the true cause for what became Gamergate, not the lusty adventures of ZQ. Because as things progressed we also found out that gaming journalists had their own cabal that decided what to and what not to write, a.k.a. GameJournoPros which had existed since 2010. But also, before all this we had the Kane and Lynch review scandal where writer Jeff Gerstmann was booted from GameSpot for giving a less than expected review on the game Kane & Lynch: Dead Men. Because GameSpot at the time had become one big poster for the game as Eidos Interactive had paid for a very heavy campaign on the website, so as to the point that they expected glowing reviews for their financial engagement. It wasn’t until 2012 that this was confirmed to be true. 

The foundation for the current era of gaming was truly laid back then, and as people started to wake up to the blatant corruption within gaming journalistics and indie scene, they started demanding transparency which of course was met with a doubling down from the opposing side, since they (the journos and prominents of the indie sphere, often one and the same) stood to lose a lot in both reputation and finance. So is it any wonder that everything was turned up to 11? The main effect of it all was that it showed how the SJW plague nestled itself into hobbies, like a cuckoo put in a nest, because we have seen that these people aren’t able to create something new on their own and need to cannibalize an already established hobby/genre/IP to survive. Real effin parasites. 

But it leads us back to the original question. Because to be blunt, in a sense I do think there is a need for gatekeeping. To preserve a hobby for the ones that enjoy it, a modicum of conservatism is required to keep it intact from the SJ-CUCK-oos. Taking a look at where or how they got in in the first place, I’d argue that it was mainly the indie scene that provided the main entrance in tandem with the game journalists. 

Now I can say that I’ve enjoyed a lot that has come from that scene because it is a place of real creativity. Especially in these days where AAA developers and publishers are more interested in throwing up the next overly generic FPS that they can slap a sticker with Call of Duty <next puke title> or Battlefield <graverobbers> onto and rake in cash from stupid kids and other poor souls via gambling boxes- oh no, I mean surprise mechanics of course… Predators, that’s what they are. But the indie scene was also the one most vulnerable to political infiltration as many that partake in the scene where well meaning oddballs that sadly were easy to manipulate. Add to that a massive growth in just a short span that made it a burgeoning gold mine as it’s popularity spiraled and due to it being just a small part, an island if you will, of the greater gaming scene, those that took control became the supreme rulers, which I’ve already talked about with the IGF mess. 

So would gatekeeping really have had any effect? Maybe, maybe not but I want to think that it could have made people more vigilant about who to listen to. Because, again, coming through the pipes of the indie scene we have the game journos that had way too much influence over gaming as a whole. They can be blamed for the infection since transparency wasn’t a thing and to a great degree still isn’t, even if people are more critical these days and rely more on independent content creators than established media outlets. 

Sadly, the damage is already done. We are living in a culture war and the battle for our minds is ongoing at this moment. That’s why I’m asking for gatekeeping, not to block anyone from coming in, rather just to have a checkpoint for the intent of those that want to engage. It goes without saying that (for the most part) the more is merrier, but only when those more are on the same wavelength, in this case having a genuine interest in the hobby and not an intent to use it to spread ideological garbage. Though there is some light at the end of the tunnel as to gaming, other hobbies are still in the dark. Like for instance the Tabletop Roleplaying Game hobby, where Wizards of the Coast has buckled under the progressive writers ugly mugs. But not only there, all over the ttrpg world there is a sledgehammer move to shove progressiveness in the face of would be players, filled with language policing, narrowed character portrayals and rules as to conduct a game.Though so far been the most egregious example of this toxic progressive sort came when people seriously compared fantasy races to real people, saying that how orcs have been portrayed is a caricature of black people. I’ve never heard anything as racist as that, just to think of there being a likeness at all is just so dumb. But it doesn’t stop there, you can’t even play a racist character ‘in game’ because that means that you are a racist away from the table as well. No, to these people ttrpg is supposed to be a “safe space” for delicate little snowflakes that just want the world to cater to their obsessive compulsions and radical reality absent fantasies. 

My stance is that people can run their games in any way they seem fit for themselves and their groups. But I draw a pretty hefty line when these people want to start dicating over how I should run my games or how my players or I should make characters. 

Look, pumpkin face, IF I or any of my players want to play a respectable dwarf with a burning hatred of elves, goblins, and the french, it’s their goddamn right to do so. Even if a player wanted to have a character whose main goal is to have a final solution against confused unicorns, that is A-OK because it’s NOT REAL. The fact that the people that espouse equality and inclusivity for all, act worse than anything they claim to fight against, just shows that they don’t care about their “cause”. They are just nasty egocentric rats that will do anything to gnaw their way to the top of the pile of perceived virtue, to appear to be the purest and most enlightened of moralists. But in the end they are just husks of lies and putrid resentment that can’t handle a difference of opinion, or reality for that matter. These are the people whom gatekeeping is to hinder and never allow in, because we see what the ones that have wormed their way in have done to the hobby as a whole. Whether it be PC or console gaming, card games, Tabletop Roleplaying games, board games, or miniatures; these people are doing their damndest to ruin them to make themselves look better.

Therefore I say we need gatekeeping. We need to reclaim our hobbies and make them into fun and leisure again, not mouthpieces for identity politics.